Compose & Resolve Velocities (Cambridge International IGCSE Further Maths)
Modelling Velocities with Vectors
How are velocities modelled by vectors?
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Although introduced as being about paths and distances between points, a vector can also represent a velocity
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For example the velocity vector (or ) would represent a particle or object moving
- at (metres per second) in the positive direction
- and in the positive direction
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Speed is different to velocity
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Speed is a scalar quantity, velocity is a vector quantity
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Velocity has direction, as well as magnitude
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Speed is the magnitude of velocity
- Therefore, speed can be found from velocity by finding its magnitude - i.e. using Pythagoras' theorem e.g. The speed of a particle travelling with velocity is
- An object travelling with velocity would have the same speed, but be moving in the opposite direction
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How do I find the position of a particle from a velocity vector?
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In general, problems refer to a particle's position vector, (metres, from the origin) at time seconds after its motion has started
- This position vector is often called
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If the particle moves with (constant) velocity , after seconds its position vector will be
- where is the initial position of the particle (i.e. its position at the start of the motion)
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For example if a particle starts at the point with coordinates and moves with (constant) velocity after 10 seconds its position will be
How do I solve problems involving velocities and vectors?
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Solving problems involving velocity may involve using a variety of the skills covered in the vectors section
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A resultant velocity may be comprised of two (or more) velocities
- e.g. the velocity of a javelin will be influenced by the athlete's ability and the wind speed/direction
- a resultant velocity is found by adding velocity vectors
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Problems may be phrased to distinguish the difference between speed and velocity
- Speed is the magnitude of velocity (use Pythagoras' theorem)
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Problems may use position vectors
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The initial position () is not necessarily the origin
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There could be two particles to deal with in a problem
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be clear about which particle has which velocity, position, etc
- If two particles collide at time seconds, then (at time ) their position vectors will be equal
- Two vectors are equal if their components are equal
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Exam Hint
Vector diagrams drawn previously to show paths and distances can still be used to visualise velocities
- So use any given diagram, and if there isn't one, draw one!
Read questions carefully - a common mistake is to give a final answer as a position vector when the question has asked for coordinates, or vice versa
- e.g. A particle with position vector has coordinates
Worked Example A boat leaves a harbour (the origin) and sails with a (constant) resultant velocity comprising of the velocity produced by the boat's engine, and the velocity produced by the water current, .
a) Find the resultant velocity of the boat.
The resultant velocity will be the sum of the two velocities.
Final answer: The resultant velocity of the boat is.
A second boat has position vector at the same time as when the first boat leaves the harbour. The second boat sails with (constant) resultant velocity .
b) Without intervention, the two boats will collide at time seconds.
i) Find the value of .
ii) Find the coordinates of the point at which the boats will collide.
i) The position of a particle at time is where is the initial position and is its (resultant) velocity.
The two boats will be in the same position when they collide.
Equating (or ) components gives an equation in .
- * or
Final answer: The boats collide atseconds.
ii) Find the position of either boat at seconds.
The question asks for coordinates (rather than a position vector).
Final answer: The boats will collide at the point.
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